"Roman Reiner" <lim### [at] gmx de> wrote:
> kurtz le pirate <kur### [at] yahoo fr> wrote:
> > move your "rubrics cube" by adding "translate -0.50*full_cube_size"
>
> This applies if your object rotates _exactly_ around that corner. In any
> other case the following should work as long as the object is not too
> complicated:
>
> translate -0.50*(min_extent(myObject)+max_extent(myObject))
>
> this actually centers the bounding box of the object but that should be
> calculated correctly for a cube-ish structure
>
> Hope this helps
> Regards Roman
Thanks for your answer. Unfortunately the cube still doesn't rotate around
the middle, maybe the bounding box of my cube is somewhere odd. Any other
suggestions?
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